Continuum

About Continuum

The Legacy of SubSpace: A Pioneering Space Shooter

From SubSpace to Continuum

Continuum is the modern evolution of *SubSpace*, a groundbreaking multiplayer online game released in 1997 by Virgin Interactive Entertainment (VIE). Originally launched as one of the first massively multiplayer online games, *SubSpace* captivated players with its addictive spaceship combat. After VIE abandoned the game, a dedicated community of players took over, rebuilding the client and servers to create what we now know as Continuum—the longest-running space shooter of its kind.

History and Development

*SubSpace* was developed by Virgin Interactive and released on December 1997, initially as a beta test in November 1996. It gained popularity through bundled releases with Windows 95 and 98 PCs, offering players a unique blend of 2D spaceship combat in a multiplayer arena. The game featured a central server system, with additional servers hosted by players, and was one of the first to introduce persistent online worlds.

When VIE shut down its servers in the late 1990s, the community stepped in. Passionate players reverse-engineered the game, fixed bugs, and introduced new features, eventually releasing *Continuum* in 2001 as a free, community-driven successor. This revival ensured the game’s survival, and today, Continuum continues to thrive with a loyal player base.

Gameplay: Space Combat Evolved

*SubSpace* and its successor Continuum are top-down, 2D spaceship shooters where players control one of eight unique ships, each with distinct abilities. Players engage in multiplayer battles across various zones, competing in modes like capture-the-flag, soccer, and all-out deathmatches. The game’s physics-based movement, combined with weapons like bombs, guns, and EMPs, creates a fast-paced, skill-based experience.

Zoning servers allow for varied gameplay: some zones focus on competitive league play, while others offer casual chaos. Players can join squads, participate in events, and even customize their own zones using Continuum’s developer tools.

Zones and Community

*SubSpace* introduced the concept of “zones,” persistent servers with unique rules and gameplay styles. Iconic zones like Chaos Zone (free-for-all combat), War Zone (team-based battles), and Alpha Zone (beginner-friendly) became legendary among players. Continuum expanded on this with custom zones like Trench Wars and Extreme Games, offering faster-paced or themed gameplay.

The community has been the heart of *SubSpace* and Continuum’s longevity. Players formed squads, organized leagues, and developed tools like the ASSS (A Small SubSpace Server) to create their own servers. Forums like SSForum and SubSpace Central remain active hubs for discussion and support.

Legacy: Pioneering Online Gaming

*SubSpace* was a trailblazer in online gaming, introducing concepts like persistent servers, player-run communities, and modding long before they became mainstream. Its influence can be seen in modern multiplayer games, and its community-driven model set a precedent for games like *Minecraft* and *Roblox*.

Today, Continuum carries forward this legacy, offering the same addictive gameplay with modern enhancements. Whether you’re a veteran pilot or a new recruit, Continuum invites you to join a universe where skill, strategy, and community reign supreme. Ready to blast off? Download Continuum now!